Created by Noah Karolidis

Concept Art

Boss Concept Art

This boss fight concept was inspired by games like Elden Ring and Dark Souls. I wanted to design a boss I would like to see implemented into a souls-like game.

I have created both a phase 1 (left, left-middle) and phase 2 (right, right-middle) of the boss fight.

Lore

2 brothers born with powers imbued from the moon and sun, sworn to protect the king of the royal kingdom. Their birth is believed to be from a wish granted to a past king centuries ago.

When the sun and moon align, they unlock their true potential, and will take down anyone who stands against them.

Operator Concept Art

As someone who loves playing games like Rainbow Six Siege with my sister, I wanted to create concept art for operator ideas we would like to see implemented.

(Ive given a description of their abilities below)

I had a lot of fun designing the “What if my sister and I were in this game” scenario. I tried my best to show a sibling dynamic between the two operators and I think it really shows. Maybe these characters will come to life one day.

Codename: Tank

CTU: GIGN

Can place a high-damage, low rate-of-fire, auto turret to keep enemies out of your blind spots.

This is an action scene showcasing Tank’s and Dart’s special abilities in action.

Codename: Dart

CTU: GIGN

Comes equipped with a recurve bow and custom built arrows to heal allies in need or pierce through enemies if necessary.

Oxdrawn Core 2

I created this weapon concept to improve my skills at drawing 3D objects. I wanted to create a magazine fed semi-automatic shotgun because they are my favourite class of gun to use in games like Call of Duty and Rainbow Six Siege.

Codename: Stiletto

I created this project while studying at George Brown College.

This is my first time creating a character with a prompt given to me.